This paper presents the design, implementation, and evaluation of a novel collaborative educational game titled "Land of Hands", involving children and a customized social robot that we designed (HakshE). Through this gaming platform, we aim to teach proper hand hygiene practises to children and explore the extent of interactions that take place between a pro-social robot and children in such a setting. We blended gamification with Computers as Social Actors (CASA) paradigm to model the robot as a social actor or a fellow player in the game. The game was developed using Godot's 2D engine and Alice 3. In this study, 32 participants played the game online through a video teleconferencing platform Zoom. To understand the influence a pro-social robot's nudges has on children's interactions, we split our study into two conditions: With-Nudges and Without-Nudges. Detailed analysis of rubrics and video analyses of children's interactions show that our platform helped children learn good hand hygiene practises. We also found that using a pro-social robot creates enjoyable interactions and greater social engagement between the children and the robot although learning itself wasn't influenced by the pro-sociality of the robot.
翻译:本文介绍了名为“手之地”的新颖合作教育游戏的设计、实施和评估,它涉及儿童,以及我们设计的一个定制的社会机器人(HakshE)。通过这个游戏平台,我们的目标是向儿童传授适当的手卫生习惯,并探索亲社会机器人与儿童在这种环境中的互动程度。我们把游戏与计算机作为社会行为者(CASA)的模型混在一起,以模拟机器人作为社会行为者或游戏中的同伴。这个游戏是用Godot的2D引擎和Alice 3来开发的。在这个研究中,32名参与者通过视频电话会议平台Zoom在网上玩游戏。为了理解亲社会机器人对儿童互动的影响,我们把研究分为两个条件:与助社会机器人和无助者一起。关于儿童互动的润滑图和视频分析的详细分析表明,我们的平台帮助儿童学习良好的手卫生习惯。我们还发现,使用亲社会机器人在儿童与机器人之间建立了愉快的互动和更大的社会接触,尽管他们自己学会了机器人的影响。