Coverage control has been widely used for constructing mobile sensor network such as for environmental monitoring, and one of the most commonly used methods is the Lloyd algorithm based on Voronoi partitions. However, when this method is used, the result sometimes converges to a local optimum. To overcome this problem, game theoretic coverage control has been proposed and found to be capable of stochastically deriving the optimal deployment. From a practical point of view, however, it is necessary to make the result converge to the global optimum deterministically. In this paper, we propose a global optimal coverage control along with collision avoidance in continuous space that ensures multiple sensors can deterministically and smoothly move to the global optimal deployment. This approach consists of a cut-in algorithm based on neighborhood importance of measurement and a modified potential method for collision avoidance. The effectiveness of the proposed algorithm has been confirmed through numerous simulations and some experiments using multiple aerial robots.
翻译:环境监测等移动传感器网络的建设广泛使用了覆盖控制,最常用的方法之一是基于Voronoi分区的Lloyd算法。但是,在使用这种方法时,结果有时会趋同到局部最佳程度。为了克服这一问题,提出了游戏理论覆盖控制,并发现它能够对最佳部署进行随机分析。然而,从实际的角度来看,必须使结果与全球最佳部署相趋一致。在本文中,我们建议采用全球最佳覆盖控制,同时在连续空间避免碰撞,确保多个传感器能够确定和顺利地移动到全球最佳部署。这种方法包括基于周边测量重要性的切换算法和经过修改的避免碰撞潜在方法。通过多次模拟和一些使用多空机器人的实验,确认了拟议算法的有效性。