Modeling mixed-traffic motion and interactions is crucial to assess safety, efficiency, and feasibility of future urban areas. The lack of traffic regulations, diverse transport modes, and the dynamic nature of mixed-traffic zones like shared spaces make realistic modeling of such environments challenging. This paper focuses on the generalizability of the motion model, i.e., its ability to generate realistic behavior in different environmental settings, an aspect which is lacking in existing works. Specifically, our first contribution is a novel and systematic process of formulating general motion models and application of this process is to extend our Game-Theoretic Social Force Model (GSFM) towards a general model for generating a large variety of motion behaviors of pedestrians and cars from different shared spaces. Our second contribution is to consider different motion patterns of pedestrians by calibrating motion-related features of individual pedestrian and clustering them into groups. We analyze two clustering approaches. The calibration and evaluation of our model are performed on three different shared space data sets. The results indicate that our model can realistically simulate a wide range of motion behaviors and interaction scenarios, and that adding different motion patterns of pedestrians into our model improves its performance.
翻译:缺乏交通条例、不同的运输方式和混合交通区(如共享空间)的动态性,使得这种环境具有现实的模型具有挑战性。本文件侧重于运动模型的通用性,即它在不同环境环境中产生现实行为的能力,这是现有工作所缺乏的一个方面。具体地说,我们的第一个贡献是制定一般运动模型和应用这一进程的新颖而系统的过程。我们游戏-理论社会力量模型(GSFM)的运用是为了扩大我们的游戏-理论社会力量模型(GSFM),以形成不同共享空间行人和汽车的多种运动行为的一般模型。我们的第二个贡献是通过校准行人与运动有关的特征并将其分组来考虑行人的不同运动模式。我们分析了两种组合方法。我们模型的校准和评价是在三个不同的共享空间数据集上进行的。结果显示,我们的模型可以现实地模拟范围广泛的运动行为和互动情景,并将不同行人运动模式纳入我们的模型中,从而改进行人的业绩。