As a virtual world interacting with the real world, Metaverse encapsulates our expectations of the next-generation Internet, bringing new key performance indicators (KPIs). Especially, Metaverse services based on graphical technologies, e.g., virtual traveling, require the low latency of virtual object data transmitting and the high reliability of user instruction uploading. Although conventional ultra-reliable and low-latency communications (URLLC) can satisfy the vast majority of objective service KPIs, it is difficult to offer users a personalized immersive experience that is a distinctive feature of next-generation Internet services. Since the quality of experience (QoE) can be regarded as a comprehensive KPI, the URLLC is evolved towards the next generation URLLC (xURLLC) to achieve higher QoE for Metaverse services by allocating more resources to virtual objects in which users are more interested. In this paper, we study the interaction between the Metaverse service provider (MSP) and the network infrastructure provider (InP) to deploy Metaverse xURLLC services. An optimal contract design framework is provided. Specifically, the utility of the MSP, defined as a function of Metaverse users' QoE, is to be maximized, while ensuring the incentives of the InP. To model the QoE of Metaverse xURLLC services, we propose a novel metric named Meta-Immersion that incorporates both the objective network KPIs and subjective feelings of Metaverse users. Using a user-object-attention level (UOAL) dataset, we develop and validate an attention-aware rendering capacity allocation scheme to improve QoE. It is shown that an average of 20.1% QoE improvement is achieved by the xURLLC compared to the conventional URLLC with the uniform allocation scheme. A higher percentage of QoE improvement, e.g., 40%, is achieved when the total resources are limited.
翻译:作为与真实世界互动的虚拟世界,Metalverse囊括了我们对下一代互联网的预期,带来了新的关键业绩指标(KPIs )。特别是,基于图形技术(例如虚拟旅行)的Metverse服务需要虚拟物体数据传输的低透明度和用户指令上传的高度可靠性。虽然传统的超可靠和低时间通信(URLLC)能够满足绝大多数客观服务 KPIs,但很难向用户提供40种个人化的纯度经验,这是下一代互联网服务的一个独特特征。由于经验质量(QE)可以被视为全面的KPI,URLC正在向下一代的URLC(xURLC)提供更高水平的服务,以便通过将更多的资源分配给用户更感兴趣的虚拟对象。我们研究元服务提供者(MSP)和网络基础设施提供者(PIn In)之间的相互作用,以将Metalversex xURLLC服务与最新版本合同设计框架相匹配。具体地说,IMLIQ的目标分配水平是将IMLQ(IMO的数值转化为IMLIalalalalalalalalalalalalalalalalalal)的功能转化为,将IMUILS值转化为数据机制的功能化成为MUILLILILS。在MUILS值中,将IMLILS值中,将IMUILMUILMULS的数值的升级值的数值向内,将IMULS值的数值推成为MUUUUUUUU值的数值推成为M。