Our Computer science k-12 education research group and the educational toy company Quercetti have been collaborating together to design and manufacture toys that help stimulate and consolidate so-called computational thinking. This approach is inspired by methods already consolidated in the literature and widespread worldwide such as the Bebras tasks and CS-Unplugged. This paper describes two smart toys, their design process, educational activities that can be proposed by teachers exploiting the two toys, the evaluation's results from some teachers, and finally feedback and reviews from buyers. The main activities proposed by these toys leverage visual coding through small colored physical items (e.g., pegs and balls) to deliver the unplugged activities to young users.
翻译:我们的计算机科学K-12教育研究小组和教育玩具公司Quercetti一直在合作设计和制造有助于刺激和巩固所谓的计算思维的玩具,这一方法受文献中已经整合的和全世界广泛使用的方法的启发,如Bebras任务和CS-Unplut。本文描述了两个智能玩具、它们的设计过程、教师利用这两个玩具可以提议的教育活动、一些教师的评价结果以及买家的最后反馈和评论。这些玩具提议的主要活动利用小型彩色实物(例如钉和球)的视觉编码,向年轻用户提供未加插的活动。