Although informal online learning communities have proliferated over the last two decades, a fundamental question remains: What are the users of these communities expected to learn? Guided by the work of Etienne Wenger on communities of practice, we identify three distinct types of learning goals common to online informal learning communities: the development of domain skills, the development of identity as a community member, and the development of community-specific values and practices. Given these goals, what is the best way to support learning? Drawing from previous research in social computing, we ask how different types of legitimate peripheral participation by newcomers-contribution to core tasks, engagement with practice proxies, social bonding, and feedback exchange-may be associated with these three learning goals. Using data from the Scratch online community, we conduct a quantitative analysis to explore these questions. Our study contributes both theoretical insights and empirical evidence on how different types of learning occur in informal online environments.
翻译:虽然非正式在线学习社区在过去二十年中激增,但一个根本问题仍然是:这些社区的用户期望学习什么?在Etienne Wenger关于实践社区的工作指导下,我们确定了在线非正式学习社区共有的三种不同的学习目标:开发域域技能,发展社区成员的身份,以及发展社区特有的价值观和做法。鉴于这些目标,支持学习的最佳方式是什么?根据以往的社会计算研究,我们询问新来者对核心任务、与实践代理人接触、社会联系和反馈交流进行何种不同类型的合法外围参与与这三个学习目标相关。我们利用Scratch在线社区的数据进行定量分析,以探讨这些问题。我们的研究提供了理论见解和经验证据,说明非正式在线环境中不同类型学习是如何发生的。