This article brings together two distinct, but related perspectives on playful museum experiences: Critical play and hybrid design. The article explores the challenges involved in combining these two perspectives, through the design of two hybrid museum experiences that aimed to facilitate critical play with/in the collections of the Museum of Yugoslavia and the highly contested heritage they represent. Based on reflections from the design process as well as feedback from test users we describe a series of challenges: Challenging the norms of visitor behaviour, challenging the role of the artefact, and challenging the curatorial authority. In conclusion we outline some possible design strategies to address these challenges.
翻译:文章汇集了两个不同但相互关联的关于娱乐博物馆经验的观点:关键游戏和混合设计。文章探讨了将这两个观点结合起来所涉及的挑战。通过设计两个混合博物馆的经验,旨在便利南斯拉夫博物馆收藏和他们所代表的争议很大的遗产的关键性游戏。根据设计过程的反思以及测试用户的反馈,我们描述了一系列挑战:挑战游客行为规范、挑战艺术作品的作用以及挑战审判当局。最后,我们概述了一些可能用来应对这些挑战的设计战略。