As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this paper, we research, design, and implement an approach to supplement game testing to balance video games with autonomous agents. We evaluate our approach with two platform games. We bring a systematic way to assess if a game is balanced by (1) comparing the difficulty levels between game versions and issues with the game design, and (2) the game demands for skill or luck.
翻译:随着游戏的复杂性和范围的增加,游戏测试(也称为玩测试)成为确保视频游戏质量的重要活动。然而,游戏测试的手动,佛手天性为自动化留下了空间。在本文中,我们研究,设计和实现了一种用自主代理补充游戏测试来平衡视频游戏的方法。我们使用两个平台游戏评估了我们的方法。我们通过(1)比较游戏版本的难度级别和游戏设计问题,以及(2)游戏对技能或运气的需求,为评估游戏平衡性带来了系统的方法。