How can we design mechanisms to promote efficient use of shared resources? Here, we answer this question in relation to the well-studied class of atomic congestion games, used to model a variety of problems, including traffic routing. Within this context, a methodology for designing tolling mechanisms that minimize the system inefficiency (price of anarchy) exploiting solely local information is so far missing in spite of the scientific interest. In this manuscript we resolve this problem through a tractable linear programming formulation that applies to and beyond polynomial congestion games. When specializing our approach to the polynomial case, we obtain tight values for the optimal price of anarchy and corresponding tolls, uncovering an unexpected link with load balancing games. We also derive optimal tolling mechanisms that are constant with the congestion level, generalizing the results of Caragiannis et al. [ACM Transactions on Algorithms, 2010] to polynomial congestion games and beyond. Finally, we apply our techniques to compute the efficiency of the marginal cost mechanism. Surprisingly, optimal tolling mechanism using only local information perform closely to existing mechanism that utilize global information [Bil\`o and Vinci, ACM Transactions on Economics and Computation, 2019], while the marginal cost mechanism, known to be optimal in the continuous-flow model, has lower efficiency than that encountered levying no toll. All results are tight for pure Nash equilibria, and extend to coarse correlated equilibria.
翻译:如何设计机制,促进共享资源的有效使用?在这里,我们如何设计机制,以促进高效使用共享资源?在这里,我们如何设计机制,以促进高效使用共享资源?我们如何设计机制?我们如何设计机制,以促进高效使用共享资源的共享资源?在这里,我们从研究周密的一类原子拥堵游戏的角度回答这个问题,用来模拟各种问题,包括交通路线;在此背景下,尽管有科学兴趣,但设计尽量减少系统效率低下(无政府状态价格),利用纯粹本地信息开发的收费机制的方法却远远缺乏。在这份手稿中,我们通过适用于多元性拥堵游戏的可移动线性线性编程设计来解决这个问题。在将我们的方法专门用于多元性拥堵案件时,我们获得了关于无政府状态最佳价格和相应收费的最佳价值,发现了与负载平衡游戏的意外联系。我们还获得了最佳的收费机制,这些机制与堵塞水平一致,概括了Caragians等人等人等人等公司的结果。 [ACM Algorits,2010年]到多边性拥堵游戏等。最后,我们运用我们的技术来理解边际成本机制的效率。 最优化机制, 最优化的裁断机制仅使用当地信息运行至现有电子信息运行至现有机制,稳定机制,稳定交易成本机制,不断升级机制。