In today's online advertising markets, an important demand for an advertiser (buyer) is to control her total expenditure within a time span under some budget. Among all budget control approaches, throttling stands out as a popular one, where the buyer participates in only a part of auctions. This paper gives a theoretical panorama of a single buyer's dynamic budget throttling process in repeated second-price auctions, which is lacking in the literature. We first establish a lower bound on the regret and an upper bound on the asymptotic competitive ratio for any throttling algorithm, respectively, on whether the buyer's values are stochastic or adversarial. Second, on the algorithmic side, we consider two different information structures, with increasing difficulty in learning the stochastic distribution of the highest competing bid. We further propose the OGD-CB algorithm, which is oblivious to stochastic or adversarial values and has asymptotically equal results under these two information structures. Specifically, with stochastic values, we demonstrate that this algorithm guarantees a near-optimal expected regret. When values are adversarial, we prove that the proposed algorithm reaches the upper bound on the asymptotic competitive ratio. At last, we compare throttling with pacing, another widely adopted budget control method, in repeated second-price auctions. In the stochastic case, we illustrate that pacing is generally better than throttling for the buyer, which is an extension of known results that pacing is asymptotically optimal in this scenario. However, in the adversarial case, we give an exciting result indicating that throttling is the asymptotically optimal dynamic bidding strategy. Our results fill the gaps in the theoretical research of throttling in repeated auctions and comprehensively reveal the ability of this popular budget-smoothing strategy.
翻译:在今天的在线广告市场上,对广告商(买主)的一个重要需求是在某些预算下控制其总开支。在所有预算控制方法中,抽动是一个受欢迎的方法,买主只参加一部分拍卖。本文提供了单一买主在重复的第二次价格拍卖中动态预算抽动过程的理论全景,文献中缺乏这种过程。我们首先为任何抽动算法分别设定了对买主价值是否具有随机或对称性的价值的遗憾和无正反向性竞争比率的上限。第二,在算法方面,我们考虑两种不同的信息结构,在了解最高竞价投标的随机分布方面日益困难。我们进一步提出OGD-CB算法,它不易于质疑或对抗性价值,在这两种信息结构下,我们先是填补了微调的振动性竞争比率, 具体地说,我们用这个算法保证了近乎正反向性的数字, 当价值是激烈的汇率时,我们又会看到另一种竞动性预算的汇率,在最后的汇率上, 显示我们所知道的最佳方法。