Opinion dynamics on social networks have been received considerable attentions in recent years. Nevertheless, just a few works have theoretically analyzed the condition in which a certain opinion can spread in the whole structured population. In this paper, we propose an evolutionary game approach for a binary opinion model to explore the conditions for an opinion's spreading. Inspired by real-life observations, we assume that an agent's choice to select an opinion is not random, but is based on a score rooted both from public knowledge and the interactions with neighbors. By means of coalescing random walks, we obtain a condition in which opinion $A$ can be favored to spread on social networks in the weak selection limit. We find that the successfully spreading condition of opinion $A$ is closely related to the basic scores of binary opinions, the feedback scores on opinion interactions, and the structural parameters including the edge weights, the weighted degrees of vertices, and the average degree of the network. In particular, when individuals adjust their opinions based solely on the public information, the vitality of opinion $A$ depends exclusively on the difference of basic scores of $A$ and $B$. When there are no negative (positive) feedback interactions between connected individuals, we find that the success of opinion $A$ depends on the ratio of the obtained positive (negative) feedback scores of competing opinions. To complete our study, we perform computer simulations on fully-connected, small-world, and scale-free networks, respectively, which support and confirm our theoretical findings.
翻译:最近几年来,社会网络的意见动态受到相当重视。然而,仅有少数工作在理论上分析了某种观点在整个结构化人口群体中传播的条件。在本文中,我们建议了一种渐进式观点模式的进化游戏方法,以探索一种观点传播的条件。在现实观察的启发下,我们假设代理人选择一种观点的选择不是随机的,而是基于公共知识和与邻居互动的得分。通过随机散散步,我们获得了一种条件,在这种条件下,在选择比例低的情况下,可以赞成某种观点在社会网络中传播某种观点。我们发现,成功传播观点的条件与二进制观点的基本分数、观点互动的反馈分数以及结构参数密切相关,包括边缘重量、扭曲的偏重度以及网络的平均程度。特别是,个人仅仅根据公众信息调整其观点时,意见的活力取决于美元和美元的理论值之间的基本分数差异。当我们发现计算机网络的正比重(我们之间没有正面的反馈),当我们获得的正比重反应时,我们发现个人之间的正比重(我们之间没有正面的反馈) 。