Eye-tracking technology is being increasingly integrated into mixed reality devices. Although critical applications are being enabled, there are significant possibilities for violating user privacy expectations. We show that there is an appreciable risk of unique user identification even under natural viewing conditions in virtual reality. This identification would allow an app to connect a user's personal ID with their work ID without needing their consent, for example. To mitigate such risks we propose a framework that incorporates gatekeeping via the design of the application programming interface and via software-implemented privacy mechanisms. Our results indicate that these mechanisms can reduce the rate of identification from as much as 85% to as low as 30%. The impact of introducing these mechanisms is less than 1.5$^\circ$ error in gaze position for gaze prediction. Gaze data streams can thus be made private while still allowing for gaze prediction, for example, during foveated rendering. Our approach is the first to support privacy-by-design in the flow of eye-tracking data within mixed reality use cases.
翻译:眼跟踪技术正日益被纳入混合的现实装置中。虽然关键应用程序正在被启用,但极有可能违反用户隐私期望。我们显示即使在虚拟现实中自然观察的条件下,也存在独特的用户识别的明显风险。这种识别将允许应用程序将用户的个人身份与其工作身份号码连接而无需征得他们同意。例如,为了减轻这种风险,我们提出了一个框架,通过设计应用程序编程接口和软件实施隐私机制将门托纳入其中。我们的结果表明,这些机制可以将识别率从高达85%降低到低至30%。采用这些机制的影响在视觉预测的视距位置上不到1.5 ⁇ circ$。因此,Gaze数据流可以私下进行,同时仍然允许观看预测,例如,在编织时。我们的做法是首先支持在混合的现实使用案件中的视跟踪数据流中按隐私指定。