Human character animation is often critical in entertainment content production, including video games, virtual reality or fiction films. To this end, deep neural networks drive most recent advances through deep learning and deep reinforcement learning. In this article, we propose a comprehensive survey on the state-of-the-art approaches based on either deep learning or deep reinforcement learning in skeleton-based human character animation. First, we introduce motion data representations, most common human motion datasets and how basic deep models can be enhanced to foster learning of spatial and temporal patterns in motion data. Second, we cover state-of-the-art approaches divided into three large families of applications in human animation pipelines: motion synthesis, character control and motion editing. Finally, we discuss the limitations of the current state-of-the-art methods based on deep learning and/or deep reinforcement learning in skeletal human character animation and possible directions of future research to alleviate current limitations and meet animators' needs.
翻译:人类性格动画在娱乐内容制作中往往至关重要,包括视频游戏、虚拟现实或虚构电影。为此,深神经网络通过深层学习和深强化学习推动最新进展。在本篇文章中,我们提议对基于骨骼人类性格动画的深层学习或深强化学习的先进方法进行全面调查。首先,我们引入运动数据表述、最常见的人类运动数据集和如何加强基本深层模型以促进对运动数据的空间和时间模式的学习。第二,我们涵盖最新技术方法,将人类动画管道的应用分为三大系列:运动合成、性格控制和运动编辑。最后,我们讨论了目前以深层次学习和(或)深强化人类性格学习为基础的最先进方法的局限性,以及未来研究的可能方向,以缓解当前的局限性并满足动画家的需求。