Wireless Virtual Reality (VR) and Augmented Reality (AR) will contribute to people increasingly working and socializing remotely. However, the VR/AR experience is very susceptible to various delays and timing discrepancies, which can lead to motion sickness and discomfort. This paper models and exploits the existence of multiple paths and redundancy to improve the timing performance of wireless VR communications. We consider Multiple Description Coding (MDC), a scheme where the video stream is encoded in Q streams (Q = 2 in this paper) known as descriptors and delivered independently over multiple paths. We also consider an alternating scheme, that simply switches between the paths. We analyze the full distribution of two relevant metrics: the packet delay and the Peak Age of Information (PAoI), which measures the freshness of the information at the receiver. The results show interesting trade-offs between picture quality, frame rate, and latency: full duplication results in fewer lost frames, but a higher latency than schemes with less redundancy. Even the simple alternating scheme can outperform duplication in terms of PAoI, but MDC can exploit the independent decodability of the descriptors to deliver a basic version of the frames faster, while still getting the full-quality frames with a slightly higher delay.
翻译:无线虚拟现实(VR)和增强现实(AAR)将有助于人们越来越多地远程工作和社交。然而,VR/AR经验非常容易出现各种延迟和时间差异,可能导致疾病和不适。本文模型并利用多种路径和冗余的存在来改善无线VR通信的授时性能。我们认为多描述编码(MDC)是一个将视频流编码在被称为描述器的Q流(Q=本文中的2)中,并独立地通过多种途径交付的系统。我们还考虑一个交替方案,它只是在不同路径之间交换。我们分析了两个相关指标的完整分发情况:软件包延迟和信息高峰时代(PAoI),用来衡量接收者信息的新鲜性。结果显示图片质量、框架率和耐久性之间令人感兴趣的权衡:完全重复的结果在较少丢失的框架中产生,但比冗余程度较低的计划更难完成。即使简单的交替方案也可以超越PAOI的重复,但MC可以利用更先进的框架的完整更新,同时使基础框架获得更精确的更新。