The so-called motorcycle graph has been employed in recent years for various purposes in the context of structured and aligned block decomposition of 2D shapes and 2-manifold surfaces. Applications are in the fields of surface parametrization, spline space construction, semi-structured quad mesh generation, or geometry data compression. We describe a generalization of this motorcycle graph concept to the three-dimensional volumetric setting. Through careful extensions aware of topological intricacies of this higher-dimensional setting, we are able to guarantee important block decomposition properties also in this case. We describe algorithms for the construction of this 3D motorcycle complex on the basis of either hexahedral meshes or seamless volumetric parametrizations. Its utility is illustrated on examples in hexahedral mesh generation and volumetric T-spline construction.
翻译:近些年来,在2D形状和2麻木表面的结构性和对齐区块分解方面,所谓的摩托车图被用于各种目的,应用的领域是表面对称、浮质空间建造、半结构四网状生成或几何数据压缩。我们将这种摩托车图的概念概括为三维体积设置。我们通过仔细扩展了解这种高维环境的地形复杂性,也能够保证重要区块分解特性。我们描述了建造这个3D摩托车综合体的算法,其依据是六面形模件或无缝体积对称,其效用在六面形网块生成和体积T合成中举例说明。