The focus of this paper is to propose a driver model that incorporates human reasoning levels as actions during interactions with other drivers. Different from earlier work using game theoretical human reasoning levels, we propose a dynamic approach, where the actions are the levels themselves, instead of conventional driving actions such as accelerating or braking. This results in a dynamic behavior, where the agent adapts to its environment by exploiting different behavior models as available moves to choose from, depending on the requirements of the traffic situation. The bounded rationality assumption is preserved since the selectable strategies are designed by adhering to the fact that humans are cognitively limited in their understanding and decision making. Using a highway merging scenario, it is demonstrated that the proposed dynamic approach produces more realistic outcomes compared to the conventional method that employs fixed human reasoning levels.
翻译:本文的焦点是提出一个驱动模型,将人类推理水平作为与其他驱动者互动期间的行动纳入其中。 不同于先前使用人类推理理论水平的工作,我们提出了一种动态方法,即行动本身是水平,而不是加速或制动等常规驱动行动。这导致一种动态行为,即代理商利用现有的不同行为模式进行选择,从而适应其环境,这取决于交通状况的要求。 限制性的合理性假设得到了维护,因为选择战略的设计是坚持人类的理解和决策在认知上受到限制这一事实。 使用高速公路合并的设想,表明拟议的动态方法与使用固定人类推理水平的传统方法相比,产生更现实的结果。