We propose a method for computing a sewing pattern of a given 3D garment model. Our algorithm segments an input 3D garment shape into patches and computes their 2D parameterization, resulting in pattern pieces that can be cut out of fabric and sewn together to manufacture the garment. Unlike the general state-of-the-art approaches for surface cutting and flattening, our method explicitly targets garment fabrication. It accounts for the unique properties and constraints of tailoring, such as seam symmetry, the usage of darts, fabric grain alignment, and a flattening distortion measure that models woven fabric deformation, respecting its anisotropic behavior. We bootstrap a recent patch layout approach developed for quadrilateral remeshing and adapt it to the purpose of computational pattern making, ensuring that the deformation of each pattern piece stays within prescribed bounds of cloth stress. While our algorithm can automatically produce the sewing patterns, it is fast enough to admit user input to creatively iterate on the pattern design. Our method can take several target poses of the 3D garment into account and integrate them into the sewing pattern design. We demonstrate results on both skintight and loose garments, showcasing the versatile application possibilities of our approach.
翻译:我们建议了一种方法来计算给定的 3D 服装模型的缝纫模式。 我们的算法部分输入的 3D 服装形状成形成交配, 并计算出它们的 2D 参数化, 从而产生可以切除织物和缝合制成服装的图案。 与一般的表面切割和平整最先进的方法不同, 我们的方法明确地瞄准了服装制造。 它说明裁缝的独特性和限制, 例如缝纫的对称、 飞镖的使用、 织物粮食的对齐, 以及模型织织成的织物变形的平坦扭曲度测量, 尊重其厌食行为 。 我们把最近为四边再造而开发的补丁布布法方法绑起来, 适应计算模式的目的, 确保每个图案的变形保持在规定的布料压力范围内。 虽然我们的算法可以自动产生缝纫模式, 但是它足够快地接受用户的投入, 在模式设计上创造性地插入。 我们的方法可以将3D 服装的一些目标成为考虑, 并将它们纳入缝制模式设计中。 我们用在皮肤上展示各种的可能性。 我们展示了。 我们的 展示了皮肤和服装 展示了各种的可能性。