We construct a semi-Lagrangian scheme for first-order, time-dependent, and non-local Mean Field Games. The convergence of the scheme to a weak solution of the system is analyzed by exploiting a key monotonicity property. To solve the resulting discrete problem, we implement a Learning Value Algorithm, prove its convergence, and propose an acceleration strategy based on a Policy iteration method. Finally, we present numerical experiments that validate the effectiveness of the proposed schemes and show that the accelerated version significantly improves performance.
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