The physical interaction of aerial robots with their environment has countless potential applications and is an emerging area with many open challenges. Fully-actuated multirotors have been introduced to tackle some of these challenges. They provide complete control over position and orientation and eliminate the need for attaching a multi-DoF manipulation arm to the robot. However, there are many open problems before they can be used in real-world applications. Researchers have introduced some methods for physical interaction in limited settings. Their experiments primarily use prototype-level software without an efficient path to integration with real-world applications. We describe a new cost-effective solution for integrating these robots with the existing software and hardware flight systems for real-world applications and expand it to physical interaction applications. On the other hand, the existing control approaches for fully-actuated robots assume conservative limits for the thrusts and moments available to the robot. Using conservative assumptions for these already-inefficient robots makes their interactions even less optimal and may even result in many feasible physical interaction applications becoming infeasible. This work proposes a real-time method for estimating the complete set of instantaneously available forces and moments that robots can use to optimize their physical interaction performance. Finally, many real-world applications where aerial robots can improve the existing manual solutions deal with deformable objects. However, the perception and planning for their manipulation is still challenging. This research explores how aerial physical interaction can be extended to deformable objects. It provides a detection method suitable for manipulating deformable one-dimensional objects and introduces a new perspective on planning the manipulation of these objects.
翻译:空中机器人与其环境的物理互动有着无数的潜在应用,并且是一个新兴领域,有许多开放的挑战。已经引入了完全激活的多机器人来应对其中一些挑战。它们提供了对位置和方向的全面控制,并消除了对机器人附加多多多功能操纵臂的需要。然而,在实际应用中,在使用多功能机器人之前有许多开放的问题。研究人员采用了一些在有限环境下进行物理互动的方法。他们的实验主要使用原型级软件,而没有与现实世界应用整合的有效途径。我们描述了将这些机器人与现有的软件和硬件飞行系统结合到现实世界应用中的新的成本效益解决方案,并将其扩大到物理互动应用程序。另一方面,完全激活的机器人的现有控制方法对机器人的推力和瞬间都有保守的限制。使用这些已经效率低下的机器人的保守假设,使得它们的互动更加不那么最佳,甚至可能导致许多可行的物理互动应用程序变得不可行。我们提出了一种实时方法,用来估算瞬间可用的物体和硬件飞行飞行系统系统系统与物理互动系统,最终可以优化机器人对物理操作的操作,从而优化其实际操作方法,最终可以优化其飞行操作,从而优化其实际操作。