This article explores the value and measurable effects of hard and soft skills in academia when teaching and developing abilities for the game industry. As we discuss, each individuals engagement with the subject directly impacts their performance; which is influenced by their 'soft' skill level. Students that succeed in mastering soft skills earlier on typically have a greater understanding and satisfaction of the subject (able to see the underlying heterogeneous nature of the material). As soft and hard skill don't just help individuals achieve their goals (qualifications), they also change their mindset. While it is important to master both hard and soft skills, often when we talk about the quality of education (for game development); the measure is more towards quantitative measures and assessments (which don't always sit well with soft skills). As it is easy to forget, in this digital age, that 'people' are at the heart of video game development. Not just about 'code' and 'technologies'. There exists a complex relationship between hard and soft skills and their dual importance is crucial if graduates are to succeed in the game industry.
翻译:文章探索了学术界在教授和开发游戏行业能力时的硬和软技能的价值和可衡量效果。 当我们讨论时,每个个人与该主题的接触直接影响到他们的绩效;这受到他们的“软”技能水平的影响。在早期成功掌握软技能的学生通常对这个主题有更大的理解和满意度(可以看到材料的内在多样性性质 ) 。由于软和硬技能不能仅仅帮助个人实现其目标(资格),他们也改变了他们的思维模式。尽管掌握硬和软技能很重要,但当我们谈论教育质量(为游戏发展)时,衡量标准更注重量化的衡量和评估(这并不总是与软技能相容 ) 。 由于在这种数字时代很容易忘记“人”是游戏发展的核心。 不仅仅是“代码”和“技术 ” 。 硬和软技能之间的复杂关系及其双重重要性对于毕业生在游戏行业取得成功至关重要。