Computer games represent an ideal research domain for the next generation of personalized digital applications. This paper presents a player-centered framework of AI for game personalization, complementary to the commonly used system-centered approaches. Built on the Structure of Actions theory, the paper maps out the current landscape of game personalization research and identifies eight open problems that need further investigation. These problems require deep collaboration between technological advancement and player experience design.
翻译:计算机游戏是下一代个性化数字应用的理想研究领域,本文介绍了以玩家为中心的游戏个性化应用软件框架,补充了常用的以系统为中心的方法,在“行动结构”理论的基础上,文件描绘了游戏个性化研究的当前格局,并确定了需要进一步调查的八个尚未解决的问题,这些问题需要技术进步和玩家经验设计之间的深入合作。