As a baseball game progresses, batters appear to perform better the more times they face a particular pitcher. The apparent drop-off in pitcher performance from one time through the order to the next, known as the Time Through the Order Penalty (TTOP), is often attributed to within-game batter learning. Although the TTOP has largely been accepted within baseball and influences many mangagers' in-game decision making, we argue that existing approaches of estimating the size of the TTOP cannot disentangle batter learning from pitcher fatigue. Using a Bayesian multinomial regression model, we find that, after adjusting for confounders like batter and pitcher quality, handedness, and home field advantage, there is little evidence of a strong batter learning effect. We specifically show that expected weighted on-base average increases steadily over the course of the game and does not display sharp discontinuities reflecting substantial batter learning between times through the order. Our analysis suggests that the start of the third time through the order should not be viewed as a special cutoff point in deciding whether to pull a starting pitcher.
翻译:随着棒球比赛的进展,打手在遇到某个投手的越多的时候,表现就越好。投手的表现从一个时期到下一个时期的明显下降,即“通过命令惩罚的时间”(TTOP),常常归因于球赛中的击球者学习。虽然TTP基本上在棒球中被接受,并且影响着许多在球赛中作决定的人,但我们争辩说,估计TTP的大小的现有方法不能将打球的学习与投手疲劳分开。使用巴耶斯多名回归模型,我们发现,在对击球和投手质量、投手性和家庭田优势等接球者进行调整后,几乎没有证据表明击球的学习效果强劲。我们具体地表明,预期在球赛中加权的基中平均数会稳步增加,不会显示出在比赛中不同时间之间大量击球者学习的剧烈不连续。我们的分析表明,在决定是否拉起投手时,第三次命令的开始时间不应该被看作是一个特殊的切断点。