We propose a novel model for refugee housing respecting the preferences of accepting community and refugees themselves. In particular, we are given a topology representing the local community, a set of inhabitants occupying some vertices of the topology, and a set of refugees that should be housed on the empty vertices of graph. Both the inhabitants and the refugees have preferences over the structure of their neighbourhood. We are specifically interested in the problem of finding housings such that the preferences of every individual are met; using game-theoretical words, we are looking for housings that are stable with respect to some well-defined notion of stability. We investigate conditions under which the existence of equilibria is guaranteed and study the computational complexity of finding such a stable outcome. As the problem is NP-hard even in very simple settings, we employ the parameterised complexity framework to give a finer-grained view on the problem's complexity with respect to natural parameters and structural restrictions of the given topology.
翻译:我们提出难民住房的新模式,尊重接受社区和难民本身的偏好;特别是,我们得到了代表当地社区的地形学,一组占据一些地形脊椎的居民,以及一组应安置在空的图表脊椎上的难民;居民和难民都偏好于其邻居的结构;我们特别关心寻找住房的问题,以便满足每个人的偏好;使用游戏理论语言,我们寻找稳定于某种明确界定的稳定概念的住房;我们调查保证平等平衡存在的条件,研究找到这种稳定结果的计算复杂性;由于问题很复杂,即使在非常简单的情况下,我们使用参数复杂的框架来细化地看待这个问题在自然参数和特定地形结构限制方面的复杂程度。</s>