The Taboo Challenge competition, a task based on the well-known Taboo game, has been proposed to stimulate research in the AI field. The challenge requires building systems able to comprehend the implied inferences between the exchanged messages of guesser and describer agents. A describer sends pre-determined hints to guessers indirectly describing cities, and guessers are required to return the matching cities implied by the hints. Climbing up the scoring ledger requires the resolving of the highest amount of cities with the smallest amount of hints in a specified time frame. Here, we present TabooLM, a language-model approach that tackles the challenge based on a zero-shot setting. We start by presenting and comparing the results of this approach with three studies from the literature. The results show that our method achieves SOTA results on the Taboo challenge, suggesting that TabooLM can guess the implied cities faster and more accurately than existing approaches.
翻译:塔布挑战竞赛(Taboo Challenge Challenge Competition)是根据众所周知的塔布游戏提出的,旨在刺激AI领域的研究。挑战要求建设能够理解猜测者和描述者之间交流的信息的隐含推论的系统。描述者向猜测者发送预先确定的提示,间接描述城市,而猜测者则必须返回暗示城市的匹配城市。攀升评分分类账要求解决数量最多的城市,在规定的时间框架内提供最小的提示。在这里,我们介绍塔布LM(TabooLM),这是一种语言模型方法,它基于零分位设置来应对挑战。我们首先用文献的三项研究来展示和比较这一方法的结果。结果显示,我们的方法在塔布挑战中取得了SOTA的结果,这表明塔布LM(Taboo)可以比现有方法更快、更精确地猜测隐含的城市。