The field of quantitative analytics has transformed the world of sports over the last decade. To date, these analytic approaches are statistical at their core, characterizing what is and what was, while using this information to drive decisions about what to do in the future. However, as we often view team sports, such as soccer, hockey, and baseball, as pairwise win-lose encounters, it seems natural to model these as zero-sum games. We propose such a model for one important class of sports encounters: a baseball at-bat, which is a matchup between a pitcher and a batter. Specifically, we propose a novel model of this encounter as a zero-sum stochastic game, in which the goal of the batter is to get on base, an outcome the pitcher aims to prevent. The value of this game is the on-base percentage (i.e., the probability that the batter gets on base). In principle, this stochastic game can be solved using classical approaches. The main technical challenges lie in predicting the distribution of pitch locations as a function of pitcher intention, predicting the distribution of outcomes if the batter decides to swing at a pitch, and characterizing the level of patience of a particular batter. We address these challenges by proposing novel pitcher and batter representations as well as a novel deep neural network architecture for outcome prediction. Our experiments using Kaggle data from the 2015 to 2018 Major League Baseball seasons demonstrate the efficacy of the proposed approach.
翻译:数量分析学领域在过去十年里改变了体育世界。到目前为止,这些分析方法都是核心的统计,其特征是哪些是哪些,哪些是哪些是哪些,哪些是哪些是统计的,同时利用这些信息来推动关于未来行动的决策。然而,当我们经常看到球队体育,如足球、曲棍球和棒球,作为双向双向双向双向双赢球交汇时,以零和双向游戏的形式模拟这些运动似乎很自然。我们为一个重要的体育比赛类别提出了这样一个模式:棒球在球场,这是投球者和击球者之间的匹配。具体地说,我们提出了这种这种分析方法的新颖模式,这是预测投球地点的分布作为投球者与击手之间的一种功能。我们提出了一种新颖的游戏模式,即以零和随机的游戏为目的,在这个游戏中,击球队的目标是让球员在球场上决定如何预防结果。这个游戏的价值是基底百分比(即击球员在球场上获得的概率。原则上,这个挑战可以通过经典方法来解决。主要的技术挑战在于预测投球场地点的分布,作为投球场的意向的功能,预测,预测基础在球场上的结果分布的分布是从联盟的稳定性,如果将显示是投机的性,那么,那么,那么,我们将投影的图像的图像的图像在展示的图像在展示的图势将显示,则以显示,以展示的表面的表面的表的形状展示的形状展示式结构展示式结构展示。