We connect X3D to the state of the art OGRE renderer using our prototypical x3ogre implementation. At this we perform a comparison of both on a conceptual level, highlighting similarities and differences. Our implementation allows swapping X3D concepts for OGRE concepts and vice versa. We take advantage of this to analyse current shortcomings in X3D and propose X3D extensions to overcome those.
翻译:我们利用我们原型的X3ogre 执行将 X3D 连接到最先进的 OGRE 制造器中。 在此,我们将两者在概念层面进行比较, 突出相似性和差异。 我们的实施可以将 X3D 概念转换为 OGRE 概念, 反之亦然。 我们利用这一点分析 X3D 中目前的缺陷, 并提出 X3D 扩展来克服这些缺陷 。