Public goods games in undirected networks are generally known to have pure Nash equilibria, which are easy to find. In contrast, we prove that, in directed networks, a broad range of public goods games have intractable equilibrium problems: The existence of pure Nash equilibria is NP-hard to decide, and mixed Nash equilibria are PPAD-hard to find. We define general utility public goods games, and prove a complexity dichotomy result for finding pure equilibria, and a PPAD-completeness proof for mixed Nash equilibria. Even in the divisible goods variant of the problem, where existence is easy to prove, finding the equilibrium is PPAD-complete. Finally, when the treewidth of the directed network is appropriately bounded, we prove that polynomial-time algorithms are possible.
翻译:众所周知,在非定向网络中,公共产品游戏的纯Nash平衡是众所周知的,这很容易找到。 相反,我们证明,在定向网络中,广泛的公共产品游戏有难以解决的平衡问题:纯Nash平衡的存在很难决定,混合Nash平衡很难找到。 我们定义了通用公共产品游戏,并证明找到纯平衡的复杂二分法结果,以及混合Nash平衡的PPAD完整性证明。 即使在问题易辨的商品变异中,发现平衡是完全的。 最后,当定向网络的树枝被适当捆绑时,我们证明多时算法是可能的。