Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits are made more available to users, not just developers, advocates, and technical academics, enhancing its controlled study impact. With an accessible first design approach, we can overcome accessibility constraints and tap into new research potential. The open-sourced toolkit demonstrates how game engine technologies can be utilized to immerse participants in a 360-video environment with curated text displayed at pre-set intervals. Allowing for researchers to guide participants through virtual experiences intuitively through a desktop application while the study unfolds in the users VR headset.
翻译:虚拟现实预计将在教育和心理研究的转型中发挥重要作用。通过使成熟的框架和工具包对用户(不仅仅是开发者、倡导者和技术学者)更加可用,可以增强其作为一种视觉研究方法的应用可能性,从而提高其受控研究影响力。采用易于访问的第一设计方法,我们可以克服无障碍性约束并利用新的研究潜力。这个开源的工具包演示了如何利用游戏引擎技术将参与者沉浸在一个360度视频环境中,并在预设时间间隔内显示策划好的文字。研究人员可以通过桌面应用程序直观地引导参与者在用户的VR头显设备上体验虚拟体验,同时研究在进行中。