Scrolling is an essential interaction technique enabling users to display previously off-screen content. Existing evaluation models for scrolling are often entangled with the selection of content, e.g., when scrolling on the phone for reading. Furthermore, some evaluation models overlook whether the user knows the target position. We have developed ScrollTest, a general-purpose evaluation tool for scrolling speed and accuracy that avoids the need for selection. We tested it across four dimensions: 11 different scrolling techniques/devices, 5 frame heights, 13 scrolling distances, and 2 scrolling conditions (i.e., with or without knowing the target position). The results show that flicking and two-finger scrolling are the fastest; flicking is also relatively precise for scrolling to targets already onscreen, but pressing arrow buttons on the scrollbar is the most accurate for scrolling to nearby targets. Mathematical models of scrolling are highly linear when the target position is unknown but like Fitts' law when known.
翻译:滚动是一种必不可少的互动技术,使用户能够显示先前的离屏幕内容。 滚动的现有评价模式往往与内容选择相纠缠, 例如, 在电话上滚动时, 滚动时会看到。 此外, 一些评价模式会忽略用户是否知道目标位置 。 我们已经开发了滚动测试, 这是用于滚动速度和精确度的通用评价工具, 避免了选择需要。 我们测试它有四个维度: 11种不同的滚动技术/ 设备、 5 个框架高度、 13 滚动距离和 2 个滚动条件( 即, 是否知道目标位置 ) 。 结果显示, 闪动和双指滚动是最快的; 闪动对于滚动到屏幕上的目标, 也比较精确, 但是在滚动栏上按箭键最精确的滚动到附近的目标。 当目标位置未知时, 滚动的数学模型是高度线性 。