Metaverse encapsulates our expectations of the next-generation Internet, while bringing new key performance indicators (KPIs). Although conventional ultra-reliable and low-latency communications (URLLC) can satisfy objective KPIs, it is difficult to provide a personalized immersive experience that is a distinctive feature of the Metaverse. Since the quality of experience (QoE) can be regarded as a comprehensive KPI, the URLLC is evolved towards the next generation URLLC (xURLLC) with a personalized resource allocation scheme to achieve higher QoE. To deploy Metaverse xURLLC services, we study the interaction between the Metaverse service provider (MSP) and the network infrastructure provider (InP), and provide an optimal contract design framework. Specifically, the utility of the MSP, defined as a function of Metaverse users' QoE, is to be maximized, while ensuring the incentives of the InP. To model the QoE mathematically, we propose a novel metric named Meta-Immersion that incorporates both the objective KPIs and subjective feelings of Metaverse users. Furthermore, we develop an attention-aware rendering capacity allocation scheme to improve QoE in xURLLC. Using a user-object-attention level dataset, we validate that the xURLLC can achieve an average of 20.1% QoE improvement compared to the conventional URLLC with a uniform resource allocation scheme.
翻译:虽然常规超可靠和低延迟通信(URLLC)能够满足客观的KPIs,但很难提供个人化的亲身体验,这是Metevevy的一个独特特征。由于经验质量(QoE)可以被视为一个全面的KPI,URLC正在演变为下一代URLC(xURLLC),其配有个人化资源分配计划,以实现更高的QoE。为了部署Meteval XURLLC服务,我们研究了Meteval服务供应商(MSP)和网络基础设施供应商(InP)之间的互动,并提供了一个最佳的合同设计框架。具体地说,MSP作为Metafverse用户(QoE)的功能,其效用将最大化,同时确保InP的激励机制。为QoELLC提供数学模型,我们建议了名为Meta-IMERS的新型指标,其中既包括MUIS和Metalverse用户的主观感觉。此外,我们开发了Metalverse服务供应商(InGLUC)平均配置计划,我们利用了一种关注度能力升级计划,将ULLC升级到我们的平均UC。