In this paper we present a novel method to estimate 3D human pose and shape from monocular videos. This task requires directly recovering pixel-alignment 3D human pose and body shape from monocular images or videos, which is challenging due to its inherent ambiguity. To improve precision, existing methods highly rely on the initialized mean pose and shape as prior estimates and parameter regression with an iterative error feedback manner. In addition, video-based approaches model the overall change over the image-level features to temporally enhance the single-frame feature, but fail to capture the rotational motion at the joint level, and cannot guarantee local temporal consistency. To address these issues, we propose a novel Transformer-based model with a design of independent tokens. First, we introduce three types of tokens independent of the image feature: \textit{joint rotation tokens, shape token, and camera token}. By progressively interacting with image features through Transformer layers, these tokens learn to encode the prior knowledge of human 3D joint rotations, body shape, and position information from large-scale data, and are updated to estimate SMPL parameters conditioned on a given image. Second, benefiting from the proposed token-based representation, we further use a temporal model to focus on capturing the rotational temporal information of each joint, which is empirically conducive to preventing large jitters in local parts. Despite being conceptually simple, the proposed method attains superior performances on the 3DPW and Human3.6M datasets. Using ResNet-50 and Transformer architectures, it obtains 42.0 mm error on the PA-MPJPE metric of the challenging 3DPW, outperforming state-of-the-art counterparts by a large margin. Code will be publicly available at https://github.com/yangsenius/INT_HMR_Model
翻译:在本文中,我们展示了一种从单体视频中估计 3D 人形和形状的新方法。 这项任务需要直接从单体图像或视频中恢复像素3D 人形和体形, 由于其内在的模糊性,这是具有挑战性的。 首先,为了改进精确性,现有方法高度依赖初始化平均值的形状和形状,作为先前的估计数和参数回归,并采用迭代错误反馈方式。 此外, 视频方法模拟图像层面的总体变化,以时间方式增强单一框架特性,但未能在联合一级捕捉旋转运动,无法保证当地时间的一致性。 为了解决这些问题,我们提议了一个基于像素3D 3D 的人形和体形状的模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型和模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型模型</s>