We consider the diffusion of innovation in social networks using a game-theoretic approach. Each individual plays a coordination game with its neighbors and decides what alternative product to adopt to maximize its payoff. As products are used in conjunction with others and through repeated interactions, individuals are more interested in their long-term benefits and tend to show trustworthiness to others to maximize their long-term payoffs. To capture such trustworthy behavior, we deviate from the expected utility theory and use a new notion of rationality based on limited-trust equilibrium (LTE). By incorporating such notion into the diffusion model, we analyze the convergence of emerging dynamics to their equilibrium points using a mean-field approximation. We study the equilibrium state and the convergence rate of the diffusion process using the absorption probability and the expected absorption time of a reduced-size absorbing Markov chain. We also show that the LTE diffusion model under the best-response strategy can be converted to the well-known linear threshold model. Simulations show that when agents behave trustworthily, their long-term payoffs will increase significantly compared to the case when they are solely self-interested. Moreover, the Markov chain analysis provides a good estimation of the convergence property over random networks.
翻译:我们考虑利用游戏理论方法在社会网络中推广创新。 每个人与其邻居一起玩一个协调游戏,决定采用何种替代产品以最大限度地实现收益最大化。 由于产品与他人一起和通过反复互动使用,个人对其长期利益更感兴趣,并倾向于表现出对他人的信任度,以最大限度地实现长期回报。 为了捕捉这种值得信赖的行为,我们偏离了预期的实用理论,并使用基于有限信任平衡(LTE)的新的合理性概念。 通过将这一概念纳入传播模式,我们用平均场近似法分析新兴动态与其平衡点的融合情况。我们利用吸收概率和缩小吸收马尔科夫链的预期吸收时间研究传播过程的平衡状态和趋同率。我们还表明,根据最佳反应战略的LTE扩散模式可以转换为众所周知的线性门槛模式。模拟表明,当代理人行为可信时,其长期回报将明显增加,而当他们只具有自我利益时,则与案件相比。此外,Markov链分析提供了对随机网络上财产趋同的正确估计。