Signaling game problems investigate communication scenarios where encoder(s) and decoder(s) have misaligned objectives due to the fact that they either employ different cost functions or have inconsistent priors. This problem has been studied in the literature for scalar sources under various setups. In this paper, we consider multi-dimensional sources under quadratic criteria in the presence of a bias leading to a mismatch in the criteria, where we show that the generalization from the scalar setup is more than technical. We show that the Nash equilibrium solutions lead to structural richness due to the subtle geometric analysis the problem entails, with consequences in both system design, the presence of linear Nash equilibria, and an information theoretic problem formulation. We first provide a set of geometric conditions that must be satisfied in equilibrium considering any multi-dimensional source. Then, we consider independent and identically distributed sources and characterize necessary and sufficient conditions under which an informative linear Nash equilibrium exists. These conditions involve the bias vector that leads to misaligned costs. Depending on certain conditions related to the bias vector, the existence of linear Nash equilibria requires sources with a Gaussian or a symmetric density. Moreover, in the case of Gaussian sources, our results have a rate-distortion theoretic implication that achievable rates and distortions in the considered game theoretic setup can be obtained from its team theoretic counterpart.
翻译:信号游戏问题调查了由于编码器和解码器使用不同的成本功能或前后前后不一致而导致目标不吻合的通信情况。 这个问题已在各种设置下用于斯卡利源的文献中研究过。 在本文中,我们根据四维标准考虑多种来源,但有偏差导致标准不匹配,我们显示,从缩略图设置中普遍化的情况不仅仅是技术性的。 我们表明,纳什平衡解决方案导致结构丰富,因为对该问题进行微妙的几何分析,结果既在于系统设计,也在于线性纳什电子平衡的存在,也在于信息性问题。 我们首先提供一套在平衡中必须满足的几维条件,考虑到任何多维来源。 然后,我们考虑独立和相同的分布源,并描述信息性线性平衡存在的必要和充分条件。 这些条件涉及偏差矢量的矢量,导致成本不均匀。 根据某些与偏差矢量相关的条件,线性纳什利平调的存在在系统设计、线性对等源的存在以及信息性问题公式的形成。 我们首先提供一套在平衡中必须满足的源的源值,高压率,或可实现高压率。 。