Our aim is to develop a better understanding of how the Point of Release (PoR) of a ball affects the perception of animated throwing motions. We present the results of a perceptual study where participants viewed animations of a virtual human throwing a ball, in which the point of release was modified to be early or late. We found that errors in overarm throws with a late PoR are detected more easily than an early PoR, while the opposite is true for underarm throws. The viewpoint and the distance the ball travels also have an effect on perceived realism. The results of this research can help improve the plausibility of throwing animations in interactive applications such as games or VR.
翻译:我们的目标是更好地了解球的释放点(POR)如何影响动画投球运动的感知感知。我们展示了参与者观看虚拟人投球动画的感知研究的结果,在这种研究中,释放点被修改为早或晚。我们发现,弹尾投球的反射误差比早期投球更容易被探测到,而投下臂投球的情况则相反。球的外观和距离也影响到人们所感知的现实主义。这一研究的结果有助于提高在游戏或VR等互动应用中投动动画的可信度。