In-game toxic language becomes the hot potato in the gaming industry and community. There have been several online game toxicity analysis frameworks and models proposed. However, it is still challenging to detect toxicity due to the nature of in-game chat, which has extremely short length. In this paper, we describe how the in-game toxic language shared task has been established using the real-world in-game chat data. In addition, we propose and introduce the model/framework for toxic language token tagging (slot filling) from the in-game chat. The data and code will be released.
翻译:游戏中的有毒语言成为游戏行业和社区的热土豆,已经提出了几个在线游戏毒性分析框架和模型,但是,由于游戏中的聊天性质(时间极短),检测毒性仍然很困难。我们在本文件中说明如何利用游戏中的实时聊天数据确定游戏中的有毒语言共同任务。此外,我们提议并引入游戏中的聊天中有毒语言象征性标记(填字)的模式/框架。数据和代码将发布。