Fictitious play (FP) is one of the most fundamental game-theoretical learning frameworks for computing Nash equilibrium in $n$-player games, which builds the foundation for modern multi-agent learning algorithms. Although FP has provable convergence guarantees on zero-sum games and potential games, many real-world problems are often a mixture of both and the convergence property of FP has not been fully studied yet. In this paper, we extend the convergence results of FP to the combinations of such games and beyond. Specifically, we derive new conditions for FP to converge by leveraging game decomposition techniques. We further develop a linear relationship unifying cooperation and competition in the sense that these two classes of games are mutually transferable. Finally, we analyze a non-convergent example of FP, the Shapley game, and develop sufficient conditions for FP to converge.
翻译:折叠游戏(FP)是用美元玩家游戏计算纳什平衡的最根本的游戏理论学习框架之一,它为现代多试玩家学习算法奠定了基础。虽然FP对零和潜在游戏具有可证实的趋同保证,但许多现实世界问题往往是两者兼而有之的,而FP的趋同特性尚未得到充分研究。在本文中,我们将FP的趋同结果扩大到这种游戏的组合和各种游戏的组合。具体地说,我们利用游戏分解技术为FP创造新的汇聚条件。我们进一步发展了线性关系,将合作和竞争统一起来,因为这两种游戏都是可相互转换的。最后,我们分析了FP的非趋同性例子,即Shampely游戏,并为FP的趋同创造充分的条件。