This work focuses on enabling user-centric immersive systems, in which every aspect of the coding-delivery-rendering chain is tailored to the interactive users. Understanding the actual interactivity and behaviour of those users is still an open challenge and a key step to enable such a user-centric system. Our main goal is to enable user behavioural analysis in the case of 6 degree-of-freedom (DoF) systems by extending the applicability of existing behavioural methodologies adopted for studying user behaviour in 3-DoF settings. Specifically, we deeply analyse 6-DoF navigation patterns with comparisons to the 3-DoF counterpart. Then, we define new metrics aimed at better modelling users similarities in a 6-DoF system. We validate and test our solutions on real navigation paths of users while displaying dynamic volumetric media in 6-DoF Virtual Reality conditions. To show the flexibility and generality of our proposed metrics, we also test their performance on navigation trajectories collected in a 6-DoF Augmented Reality settings. Our results show that metrics that consider both user position and viewing direction better perform in detecting user similarity while navigating in a 6-DoF system. Having easy-to-use but robust metrics that underpin multiple tools and answer the question "how do I detect if two users look at the same content?" open the gate to new solutions for a user-centric system.
翻译:这项工作侧重于使用户能够以用户为中心的隐蔽系统,在该系统中,对交付的编码链的每个方面都适合互动用户。了解这些用户的实际互动和行为仍然是开放的挑战,也是使这种以用户为中心的系统成为一个关键步骤。我们的主要目标是通过扩大为研究3-DoF环境中的用户行为而采用的现有行为方法的适用性,使6度自由系统能够进行用户行为分析。具体地说,我们深入分析6-DoF导航模式,与3-DoF对口系统进行比较。然后,我们界定新的指标,目的是更好地模拟6度-DoF系统中的用户相似之处?我们验证和测试我们关于用户实际导航路径的解决办法,同时在6度-DoF虚拟现实条件下展示动态媒体。为了显示我们拟议指标的灵活性和一般性,我们还测试其在6度-DoF开放现实环境中环境中收集的导航轨迹上的性能。我们的结果显示,在6度中心环境中,用户的位置和观察方向都看得更好,但在识别用户的类似性方面,我们验证系统在识别6度的多度用户的答案时,要以轻松的方式识别6度的答案。