This paper investigates repeated win-lose coordination games (WLC-games). We analyse which protocols are optimal for these games, covering both the worst case and average case scenarios, i,e., optimizing the guaranteed and expected coordination times. We begin by analysing Choice Matching Games (CM-games) which are a simple yet fundamental type of WLC-games, where the goal of the players is to pick the same choice from a finite set of initially indistinguishable choices. We give a fully complete classification of optimal expected and guaranteed coordination times in two-player CM-games and show that the corresponding optimal protocols are unique in every case - except in the CM-game with four choices, which we analyse separately. Our results on CM-games are essential for proving a more general result on the difficulty of all WLC-games: we provide a complete analysis of least upper bounds for optimal expected coordination times in all two-player WLC-games as a function of game size. We also show that CM-games can be seen as the most difficult games among all two-player WLC-games, as they turn out to have the greatest optimal expected coordination times.
翻译:本文对重复的双赢协调游戏( WLC- games) 进行调查。 我们分析哪些协议是这些游戏的最佳方法, 涵盖最坏的情况和平均情况, 即优化有保障和预期的协调时间。 我们首先分析选择匹配游戏( CM- games), 这是一种简单而根本性的WLC游戏, 玩家的目标是从一组有限的、 最初无法区分的选择中选择相同的选择。 我们在两个玩家的CM- game 中完全完整地分类了最佳预期和有保证的协调时间, 并显示相应的最佳方案在每种情况下都是独特的—— 除了CM- game, 有四个选项, 我们分别分析。 我们在CM- game上的结果对于证明所有WLC游戏难度的更一般的结果至关重要 : 我们对所有两玩家 WLC- game 游戏的预期最佳协调时间进行完整的分析。 我们还显示, CM- game可以被视为所有两玩家游戏中最难的游戏。