A single Panorama can be drawn perspectively without distortions in arbitrary viewing directions and field-of-views when the camera position is at the origin. This is a key advantage in VR and virtual tour applications because it enables the user to freely"look around" in a virtual world with just a single panorama, albeit at a fixed position. However, when the camera moves away from the center, barrel distortions appear and realism breaks. We propose modifications to the equirectangular-to-perspective(E2P) projection that significantly reduce distortions when the camera position is away from the origin. This enables users to not only "look around" but also "walk around" virtually in a single panorama with more convincing renderings. We compare with other techniques that aim to augment panoramas with 3D information, including: 1) panoramas with depth information and 2) panoramas augmented with room layouts, and show that our approach provides more visually convincing results
翻译:当相机位置在源头时,一个单一的全景可被从角度绘制,而不会在任意查看方向和视野外的任意扭曲下,在摄像头位置处于源头的位置时,可以任意地绘制一个单一的全景。这是VR和虚拟旅游应用程序中的一个关键优势,因为它使用户能够在虚拟世界中自由地“环观”,只有一个全景,尽管是固定的位置。然而,当相机离开中心时,桶形扭曲就会出现,现实主义就会破裂。我们建议修改直角对视面(E2P)的投影,在镜头位置远离源头时将显著减少扭曲。这使得用户不仅能够“环顾四周”而且几乎可以在一个全景中“环游”地“环顾”以更具说服力的图像。我们比较其他技术,这些技术的目的是用3D信息扩大全景,包括:(1)带深度信息的全景,2)用室布局放大的全景,并显示我们的方法提供了更具有视觉说服力的结果。