Traditional selfish routing literature quantifies inefficiency in transportation systems with single-attribute costs using price-of-anarchy (PoA), and provides various technical approaches (e.g. marginal cost pricing) to improve PoA of the overall network. Unfortunately, practical transportation systems have dynamic, multi-attribute costs and the state-of-the-art technical approaches proposed in the literature are infeasible for practical deployment. In this paper, we offer a paradigm shift to selfish routing via characterizing idiosyncratic, multi-attribute costs at boundedly-rational travelers, as well as improving network efficiency using strategic information design. Specifically, we model the interaction between the system and travelers as a Stackelberg game, where travelers adopt multi-attribute logit responses. We model the strategic information design as an optimization problem, and develop a novel approximate algorithm to steer Logit Response travelers towards social welfare using strategic Information design (in short, LoRI). We demonstrate the performance of LoRI on a Wheatstone network with multi-modal route choices at the travelers. In our simulation experiments, we find that LoRI outperforms SSSP in terms of system utility, especially when there is a motive mismatch between the two systems and improves social welfare. For instance, we find that LoRI persuades a traveler towards a socially optimal route for 66.66% of the time on average, when compared to SSSP, when the system has 0.3 weight on carbon emissions. However, we also present a tradeoff between system performance and runtime in our simulation results.
翻译:传统自私的路由文献用单一归属成本衡量运输系统效率低下,使用无政府化价格(PoA),并提供各种技术方法(例如边际成本定价)来改进整个网络的PoA。不幸的是,实用的运输系统具有动态的、多归属的成本,文献中建议的最先进的技术方法不适合实际部署。在本文中,我们提供了一种模式性向自私的路线的转变,其方法是用战略信息设计(简称,LORI)来说明单一归属成本,以及利用战略信息设计提高网络效率。具体地说,我们把系统与旅行者之间的互动作为斯塔克伯格博游戏的模式,旅行者们在其中采用多归属逻辑化的逻辑反应。我们把战略信息设计作为优化的模型,并开发一种新颖的粗略的算法,用战略信息设计(简称,LoRI)来说明在具有多模式路径选择路由连接的旅游旅行者选择的Weatystone网络上的表现。我们发现,在旅行者们进行双轨运行时,我们进行一个优化的系统,我们进行一个优化的运行时,在社会动力学实验时,我们进行一个循环的系统。