Reconstructing 3D indoor scenes from 2D images is an important task in many computer vision and graphics applications. A main challenge in this task is that large texture-less areas in typical indoor scenes make existing methods struggle to produce satisfactory reconstruction results. We propose a new method, named NeuRIS, for high quality reconstruction of indoor scenes. The key idea of NeuRIS is to integrate estimated normal of indoor scenes as a prior in a neural rendering framework for reconstructing large texture-less shapes and, importantly, to do this in an adaptive manner to also enable the reconstruction of irregular shapes with fine details. Specifically, we evaluate the faithfulness of the normal priors on-the-fly by checking the multi-view consistency of reconstruction during the optimization process. Only the normal priors accepted as faithful will be utilized for 3D reconstruction, which typically happens in the regions of smooth shapes possibly with weak texture. However, for those regions with small objects or thin structures, for which the normal priors are usually unreliable, we will only rely on visual features of the input images, since such regions typically contain relatively rich visual features (e.g., shade changes and boundary contours). Extensive experiments show that NeuRIS significantly outperforms the state-of-the-art methods in terms of reconstruction quality.
翻译:从 2D 图像重建 3D 室内场景是许多计算机视觉和图形应用中的一项重要任务。 这项任务的主要挑战是, 典型室内场景中无纹理的大面积地区使得现有方法难以产生令人满意的重建结果。 我们提出一种新的方法, 名为 Neuris, 用于高质量的室内场景重建。 Neuris 的关键理念是将室内场景的正常估计值事先纳入一个神经构建框架, 以重建大型无纹理形状, 并且重要的是, 以适应的方式这样做, 以便能够以精细的细节重建不正常的形状。 具体地说, 我们通过检查在优化过程中重建的多视图一致性来评估正常前期在现场的准确性。 只有被认可为忠实的通常用于3D 重建的正常前期, 通常在光滑的区域内发生, 可能具有薄弱的纹理。 然而, 对于那些具有小物体或薄质结构的区域, 通常不可靠的区域, 我们只依靠输入图像的视觉特征, 因为这类区域通常包含相对丰富的视觉特征( 如, 黑暗变化 和边界等质量的重建方法 ) 。