Neural implicit functions have recently shown promising results on surface reconstructions from multiple views. However, current methods still suffer from excessive time complexity and poor robustness when reconstructing unbounded or complex scenes. In this paper, we present RegSDF, which shows that proper point cloud supervisions and geometry regularizations are sufficient to produce high-quality and robust reconstruction results. Specifically, RegSDF takes an additional oriented point cloud as input, and optimizes a signed distance field and a surface light field within a differentiable rendering framework. We also introduce the two critical regularizations for this optimization. The first one is the Hessian regularization that smoothly diffuses the signed distance values to the entire distance field given noisy and incomplete input. And the second one is the minimal surface regularization that compactly interpolates and extrapolates the missing geometry. Extensive experiments are conducted on DTU, BlendedMVS, and Tanks and Temples datasets. Compared with recent neural surface reconstruction approaches, RegSDF is able to reconstruct surfaces with fine details even for open scenes with complex topologies and unstructured camera trajectories.
翻译:最近,从多种观点来看,表面重建的内隐功能显示出令人乐观的结果。然而,目前的方法在重建无界或复杂场景时仍然过于复杂,而且不够稳健。在本文中,我们介绍了RegSDF, 这表明适当的点云监督和几何规范化足以产生高质量和稳健的重建结果。具体地说, RegSDF将额外的定向点云作为输入,并在一个不同的建构框架内优化一个已签字的距离场和地表光场。我们还为这一优化引入了两个关键的规范化。第一个是赫森正规化,在输入噪音和不完整的情况下,将签名的距离值顺利地扩散到整个距离场。第二个是小型地表规范化,将缺失的几何光化和外推。在DTU、BlendMVS、Tanks和Temps数据集上进行了广泛的实验。与最近的神经地表重建方法相比, RegSDF能够以更精确的细节重建地表层,即使是在有复杂地形和不固定的公开场景点上。