In this report, we summarize the takeaways from the first NeurIPS 2021 NetHack Challenge. Participants were tasked with developing a program or agent that can win (i.e., 'ascend' in) the popular dungeon-crawler game of NetHack by interacting with the NetHack Learning Environment (NLE), a scalable, procedurally generated, and challenging Gym environment for reinforcement learning (RL). The challenge showcased community-driven progress in AI with many diverse approaches significantly beating the previously best results on NetHack. Furthermore, it served as a direct comparison between neural (e.g., deep RL) and symbolic AI, as well as hybrid systems, demonstrating that on NetHack symbolic bots currently outperform deep RL by a large margin. Lastly, no agent got close to winning the game, illustrating NetHack's suitability as a long-term benchmark for AI research.
翻译:在本报告中,我们总结了首个NeurIPS 2021 NetHack挑战的收获。参与者的任务是开发一个程序或代理,通过与NetHack学习环境(NLE)互动,赢得NetHack热门的热门地牢-拖拉机游戏(NLE),这是一个可扩展的、程序生成的和具有挑战性的加强学习的Gym环境(RL ) 。挑战展示了AI 中由社区驱动的进展,许多不同的方法大大地击败了NetHack上以前的最佳结果。此外,它充当了神经(例如深度RL)和象征性AI以及混合系统之间的直接比较,表明NetHack象征性机器人目前大大超越了深度RL。最后,没有任何代理人接近于赢得游戏,说明NetHack是否适合作为AI研究的长期基准。