Despite the significant interests and many progresses in decentralized multi-player multi-armed bandits (MP-MAB) problems in recent years, the regret gap to the natural centralized lower bound in the heterogeneous MP-MAB setting remains open. In this paper, we propose BEACON -- Batched Exploration with Adaptive COmmunicatioN -- that closes this gap. BEACON accomplishes this goal with novel contributions in implicit communication and efficient exploration. For the former, we propose a novel adaptive differential communication (ADC) design that significantly improves the implicit communication efficiency. For the latter, a carefully crafted batched exploration scheme is developed to enable incorporation of the combinatorial upper confidence bound (CUCB) principle. We then generalize the existing linear-reward MP-MAB problems, where the system reward is always the sum of individually collected rewards, to a new MP-MAB problem where the system reward is a general (nonlinear) function of individual rewards. We extend BEACON to solve this problem and prove a logarithmic regret. BEACON bridges the algorithm design and regret analysis of combinatorial MAB (CMAB) and MP-MAB, two largely disjointed areas in MAB, and the results in this paper suggest that this previously ignored connection is worth further investigation.
翻译:尽管近年来在分散的多玩家多武装匪徒(MP-MAB)问题上存在重大利益和许多进展,但是,尽管近年来在分散的多玩家多武装匪徒(MP-MAB)问题上,自然集中的低约束在多式MP-MAB设置中仍存在着令人遗憾的差距。我们在此文件中建议,BEACON -- -- 与适应性的COmmununicatioN(与适应性的COmmununicatioN(BACHON)结合探索) -- -- 填补这一差距。BEACON以隐含的通信和有效探索的新贡献来实现这一目标。我们建议对前者采用新的适应性差分级通信设计,大大提高隐含的通信效率。对于后者,我们精心设计的分批的勘探计划将组合式高信任(CUCB)原则纳入。我们随后将现有的线性调整的MP-MAB问题 -- -- 即系统奖励始终是个别获得的报酬的总和。对于系统奖励是个人报酬的一般(非线性)功能。我们将BACON用于解决这一问题,并证明值得辩驳。BCON将算术设计和遗憾的分析与MMAB(MAB)进一步建议,在先前的MAB(CUD-MAB)中。