High-fidelity face digitization solutions often combine multi-view stereo (MVS) techniques for 3D reconstruction and a non-rigid registration step to establish dense correspondence across identities and expressions. A common problem is the need for manual clean-up after the MVS step, as 3D scans are typically affected by noise and outliers and contain hairy surface regions that need to be cleaned up by artists. Furthermore, mesh registration tends to fail for extreme facial expressions. Most learning-based methods use an underlying 3D morphable model (3DMM) to ensure robustness, but this limits the output accuracy for extreme facial expressions. In addition, the global bottleneck of regression architectures cannot produce meshes that tightly fit the ground truth surfaces. We propose ToFu, Topologically consistent Face from multi-view, a geometry inference framework that can produce topologically consistent meshes across facial identities and expressions using a volumetric representation instead of an explicit underlying 3DMM. Our novel progressive mesh generation network embeds the topological structure of the face in a feature volume, sampled from geometry-aware local features. A coarse-to-fine architecture facilitates dense and accurate facial mesh predictions in a consistent mesh topology. ToFu further captures displacement maps for pore-level geometric details and facilitates high-quality rendering in the form of albedo and specular reflectance maps. These high-quality assets are readily usable by production studios for avatar creation, animation and physically-based skin rendering. We demonstrate state-of-the-art geometric and correspondence accuracy, while only taking 0.385 seconds to compute a mesh with 10K vertices, which is three orders of magnitude faster than traditional techniques. The code and the model are available for research purposes at https://tianyeli.github.io/tofu.
翻译:高信仰者面临数字化解决方案。 高信仰者往往面临3D重建的多视图立体立体(MVS)技术和非硬性注册步骤相结合,以建立身份和表达方式之间的密集通信。 一个常见的问题是,在MVS步骤之后需要人工清理,因为3D扫描通常受到噪音和外部的影响,并含有需要艺术家清理的毛状表层区域。 此外, 网状注册往往无法满足极端面部表情。 大多数基于学习的方法都使用基础的 3D 可变形模型(DMMM) 来保证稳健性,但这限制了极端面部表达的输出准确性。 此外,全球回归结构的精确性结构无法产生与地面真相表面表面相近的模具。 我们建议Tow, 3DAFU, 从地形上一致的面镜像, 可以用直径直径直径直径直的体格和直径直径直径直的直径直径直径直径直的直径直径直径直的直径直径直径直径直的直径直径直径直径直径直的直的直径直径直径直径直径直径直径直径直的直的直径直的直的直的直径直径直的直的直的直的直直的直的直的直的直的直直直的直路径直的直的直的直的直的直的直径直径直的直的直的直的直路径直路径直的直路径直路路路图, 。