Imitation learning aims to extract knowledge from human experts' demonstrations or artificially created agents in order to replicate their behaviors. Its success has been demonstrated in areas such as video games, autonomous driving, robotic simulations and object manipulation. However, this replicating process could be problematic, such as the performance is highly dependent on the demonstration quality, and most trained agents are limited to perform well in task-specific environments. In this survey, we provide a systematic review on imitation learning. We first introduce the background knowledge from development history and preliminaries, followed by presenting different taxonomies within Imitation Learning and key milestones of the field. We then detail challenges in learning strategies and present research opportunities with learning policy from suboptimal demonstration, voice instructions and other associated optimization schemes.
翻译:模拟学习的目的是从人类专家的示范或人为创造的代理人中获取知识,以便复制他们的行为。成功表现在电子游戏、自主驾驶、机器人模拟和物体操纵等领域。然而,这种复制过程可能存在问题,例如表演高度依赖演示质量,大多数受过培训的代理人在特定任务环境中的成绩有限。在这次调查中,我们对模仿学习进行系统审查。我们首先介绍发展史和初步学前学的背景知识,然后在模拟学习中介绍不同的分类和该领域的关键里程碑。然后我们详细介绍学习战略方面的挑战,并通过从不理想的演示、语音指令和其他相关优化计划中学习政策来提供研究机会。