With the coming of age of virtual/augmented reality and interactive media, numerous definitions, frameworks, and models of immersion have emerged across different fields ranging from computer graphics to literary works. Immersion is oftentimes used interchangeably with presence as both concepts are closely related. However, there are noticeable interdisciplinary differences regarding definitions, scope, and constituents that are required to be addressed so that a coherent understanding of the concepts can be achieved. Such consensus is vital for paving the directionality of the future of immersive media experiences (IMEx) and all related matters. The aim of this white paper is to provide a survey of definitions of immersion and presence which leads to a definition of immersive media experience (IMEx). The Quality of Experience (QoE) for immersive media is described by establishing a relationship between the concepts of QoE and IMEx followed by application areas of immersive media experience. Influencing factors on immersive media experience are elaborated as well as the assessment of immersive media experience. Finally, standardization activities related to IMEx are highlighted and the white paper is concluded with an outlook related to future developments.
翻译:随着虚拟/强化现实和互动媒体时代的到来,从计算机图形到文学作品等不同领域都出现了许多定义、框架和沉浸模式,沉浸往往与存在互换使用,因为这两个概念密切相关,但是,在定义、范围和组成方面,需要处理的学科间差异显而易见,以便能够对概念取得一致的理解。这种共识对于为沉浸媒体经验(IMEx)和所有相关事项的未来方向铺路至关重要。本白皮书的目的是对沉浸和存在的定义进行调查,从而导致对沉浸媒体经验(IMEx)的定义进行定义。对于沉浸媒体的经验(QoE)的质量,通过在QoE概念和IMEx概念之间建立联系,然后是沉浸媒体经验的应用领域。关于沉浸媒体经验(IMEx)和所有相关事项的思考因素,以及对沉浸媒体经验的评估,都得到了阐述。最后,与IMEx的标准化活动与未来发展有关,与白纸的标准化活动与未来发展有关,与白纸结束。