Text-to-image generation (TTIG) models, a recent addition to creative AI, can generate images based on a text description. These models have begun to rival the work of professional creatives, and sparked discussions on the future of creative work, loss of jobs, and copyright issues, amongst other important implications. To support the sustainable adoption of TTIG, we must provide rich, reliable and transparent insights into how professionals perceive, adopt and use TTIG. Crucially though, the public debate is shallow, narrow and lacking transparency, while academic work has focused on studying the use of TTIG in a general artist population, but not on the perceptions and attitudes of professionals in a specific industry. In this paper, we contribute a qualitative, exploratory interview study on TTIG in the Finnish videogame industry. Through a Template Analysis on semi-structured interviews with 14 game professionals, we reveal 12 overarching themes, structured into 49 sub-themes on professionals' perception, adoption and use of TTIG systems in games industry practice. Experiencing (yet another) change of roles and creative processes, our participants' reflections can inform discussions within the industry, be used by policymakers to inform urgently needed legislation, and support researchers in games, HCI and AI to support the sustainable, professional use of TTIG to benefit people and games as cultural artefacts.
翻译:最新创新的AI(TTIG)模式是创造性的ATI(TTIG)模式的最近补充,它能够产生基于文本描述的图像。这些模式已开始与专业创作者的工作相竞争,并引发了关于创造性工作、就业机会丧失和版权问题的未来的讨论,以及其他重要影响。为了支持可持续地采用TTIG,我们必须对专业人员如何看待、采纳和使用TTIG(TTIG)模式提供丰富、可靠和透明的见解。然而,至关重要的是,公众辩论是浅浅浅、狭窄和缺乏透明度的,而学术工作则侧重于研究TTIG在一般艺术家群体中的使用情况,而不是特定行业专业人员的观念和态度。在本文中,我们为关于芬兰视频游戏行业TTIG的定性和探索性访谈研究做出了贡献。通过对与14名游戏专业人士的半结构性访谈的模板分析,我们揭示了12个总体主题,分为49个关于专业人员认识、采纳和使用TTIG系统在游戏行业实践中的分主题。在改变角色和创造性过程中,我们的参与者的思考可以向行业内部讨论提供对TTIG的启发,支持,作为AI决策者使用所需的专业立法。</s>