Competitive online games use rating systems for matchmaking; progression-based algorithms that estimate the skill level of players with interpretable ratings in terms of the outcome of the games they played. However, the overall experience of players is shaped by factors beyond the sole outcome of their games. In this paper, we engineer several features from in-game statistics to model players and create ratings that accurately represent their behavior and true performance level. We then compare the estimating power of our behavioral ratings against ratings created with three mainstream rating systems by predicting rank of players in four popular game modes from the competitive shooter genre. Our results show that the behavioral ratings present more accurate performance estimations while maintaining the interpretability of the created representations. Considering different aspects of the playing behavior of players and using behavioral ratings for matchmaking can lead to match-ups that are more aligned with players' goals and interests, consequently resulting in a more enjoyable gaming experience.
翻译:竞争性在线游戏使用评分系统进行配对; 以递进为基础的算法,根据比赛结果来估计具有可解释性评分的球员的技能水平。 但是,球员的总体经验是由游戏唯一结果之外的因素决定的。 在本文中,我们从游戏统计中将几个特点设计为模拟球员,并创建准确反映其行为和真正业绩水平的评分。 然后,我们将我们的行为评级估计力与三个主流评分系统相比,我们通过预测竞争射击者风格中四种流行游戏模式的球员的排名来比较。 我们的结果显示,行为评级显示,在保持所创造的演示的可解释性的同时,表现估计更准确。 考虑到球员的玩耍行为的不同方面,以及利用行为评分来牵线,可以导致更符合球员目标和兴趣的匹配,从而导致更令人愉快的赌博经验。