New interactive physical-digital play technologies are shaping the way children plan. These technologies refer to digital play technologies that engage children in analogue forms of behaviour, either alone or with others. Current interactive physical-digital play technologies include robots, digital agents, mixed or augmented reality devices, and smart-eye based gaming. Little is known, however, about the ways in which these technologies could promote or damage child development. This systematic review was aimed at understanding if and how these physical-digital play technologies promoted developmentally relevant behaviour in typically developing 0 to 12 year-olds. Psychology, Education, and Computer Science databases were searched producing 635 paper. A total of 31 papers met the inclusion criteria, of which 17 were of high enough quality to be included for synthesis. Results indicate that these new interactive play technologies could have a positive effect on children's developmentally relevant behaviour. The review indicated specific ways in which different behaviour were promoted. Providing information about own performance promoted self-monitoring. Slowing interactivity, play interdependency, and joint object accessibility promoted collaboration. Offering delimited choices promoted decision making. Problem solving and physical activity were promoted by requiring children to engage in them to keep playing. Four principles underpinned the ways in which physical digital play technologies afforded child behaviour. These included social expectations framing play situations, the directiveness of action regulations (inviting, guiding or forcing behaviours), the technical features of play technologies (digital play mechanics and physical characteristics), and the alignment between play goals, play technology and the play behaviours promoted.
翻译:新的互动物理数字游戏技术正在形成儿童计划的方式。这些技术是指让儿童单独或与他人以类似形式参与儿童行为的一种数字游戏技术。目前互动的物理数字游戏技术包括机器人、数字剂、混合或增强的现实装置和智能游戏。但是,这些技术如何促进或损害儿童发展的方式鲜为人知。这种系统审查的目的是了解这些物理数字游戏技术是否以及如何促进通常发展0至12岁者的与发展相关的行为。对心理学、教育和计算机科学数据库进行了搜索,产生了635份论文。共有31份符合纳入标准,其中17份质量很高,可以纳入综合。结果显示这些新的互动游戏技术可能对儿童与发展有关的行为产生积极影响。审查指出了促进不同行为的具体方式。提供关于自身业绩的信息促进了自我监测。减缓互动性、发挥相互依存关系、联合对象无障碍促进协作。 确定选择,促进决策。解决问题和物理游戏的特性包括17份高品质,供综合使用。结果表明这些新的互动游戏技术可能对儿童产生积极影响。这些运动的特性是:培养儿童的游戏的游戏和行为方向。这些运动的特性包括:培养儿童运动的动作的动作、演练。